home *** CD-ROM | disk | FTP | other *** search
- 0.7.01 New surfmap system in alpha release
-
- 0.7.02 Improved camera/target/ori handlers
- (incorporated into v0.6)
- Water dialog updated
- Water diffusecol added
- Terrains generate with higher Z values by default
- Terrain is reflected in water! (Needs further work)
- Water is shown on landscape dialog etc.
-
- 0.7.03 Improved LOD in water texture
-
- 0.7.04 Negative sunlight strength permissible :-)
-
- 0.7.05 Increase in render speed by 20%
- (found a bad AllOutsideScreen() condition)
- (incorporated into v0.6.61)
- Visibility Effect implemented in water
-
- 0.7.06 BoundVertical values initialised to current min & max
- Incorporated new MyVal() from v0.6.62
- Water reflects sky haze (sans clouds)
- Simple water transparency
- Added jitter to recursion decision in PolyVisibility()
-
- 0.7.07 Huge improvements to surface map system
- Saves full hierarchy, can save/load into single layer
- Still evolving, but settling on overall approach
- Landscape plan views should now be 'Large Fonts' aware
-
- 0.7.09 More improvements to surface maps
- Offscreen image buffer, no size restriction, always 24 bit depth
- Water transparency reverted to using diffuse colour for now
- Water dialog changes
-
- 0.7.10 Fixed bugs with image size rendering and displaying
-
- 0.7.11 Fixed image saving bug during script execution
-
- 0.7.12 LWO export now has *.lwo as default extension
- Export method remembered between dialog openings (stops 'Dinocourt' crash)
- Added Menu item to run CamPath by Sean O'Malley
- 'Run' menu items look for programs in individual directories first
-
- 0.7.15 World files finally work completely
-
- 0.7.21 Surface map editing tidied up a little
-
- 0.7.22 Fixed image width/height loading bug
- Fixed 'extra cloud layer when new world' bug
- Fixed surface name editing crash bug
-
- 0.7.25 Fixed keyfile problem
- Fixed image saving bug with misaligned widths
- Revised polygon renderer -> no more holes in highres renders
-